winjae.blogg.se

Realistic fps prefab inventory system
Realistic fps prefab inventory system











), click, hold, and drag a stack between the two inventories to move all matching stacks. Possible values: "DISABLED", "AT_HOVERED_SLOT", "AT_EMPTY_SLOT" Deposit cursor stack on release When you use 'Drag matching stacks across inventories', the stack you were dragging will be deposited upon release. Drag single stack out of inventory With an inventory open, click, hold, and drag a stack outside the inventory to throw the stack. Drag matching stacks out of inventory With an inventory open, click, hold, and drag a stack outside the inventory to throw it and all matching stacks. Possible values: "DISABLED", "NO_KEY", "WITH_KEY" Optionally requires a key to be held which can be configured in Minecraft's controls interface. If a partial stack of items is in your offhand, shift-clicking another stack of the same type of items will add them to your offhand. Shift-clicking any food in your inventory while your offhand is empty will move that food to your offhand. Don't shift-click food items with negative effects to offhandĮxcludes food with negative effects from shift-clicking to your offhand.Įxamples: rotten flesh, raw chicken, spider eye. List of items that shift-click to offhand This won't check suspicious stews because you're not supposed to know their effects.

realistic fps prefab inventory system

Changing the scale of the player prefab from 1.0 is not recommended though, as the scripts expect the player capsule and raycast distances to be certain values. Shift-clicking items in this list while your offhand is empty will move those items to your offhand.Įach of these features can be configured either through Mod Menu or by editing.

realistic fps prefab inventory system

If you can use the newest version of the Realistic FPS Prefab in your project, the PlayerHeightMod value should scale everything correctly. Minecraft/config/inventory_control_tweaks.













Realistic fps prefab inventory system